Five FFXIV Samurai (Dawntrail 7.x) mechanics drawn as bench machines. Each figure runs a short tour on its own and pauses when scrolled away; press its buttons (or focus it and use the keys named in its label) to drive it yourself.
SAM 1Sen · IaijutsuLight the Sen · drawSen: Setsu · Getsu · Tenka Goken ready
Lit Sen lamps, the drawn blade, the pin of the Iaijutsu cutSen altar (Setsu back, Getsu left, Ka right), katana rack, three result pins (one, two, three Sen), bossAn altar and a katana rack as the Samurai's Sen and Iaijutsu in FFXIV (Dawntrail). Each combo's finisher lights one Sen: Yukikaze lights Setsu (snow), Gekko lights Getsu (moon) and Kasha lights Ka (flower); here each button stands for the whole combo. Iaijutsu spends all lit Sen and cuts by how many there are: one is Higanbana (200 plus damage over time), two Tenka Goken (300 to all nearby), three Midare Setsugekka (680, always a critical hit). Every Iaijutsu also adds a Meditation stack (SAM 3).
SAM 2Kenki GaugeFill · spend 25Kenki 45
Kenki collar at 25 or more, combo lamps, the striker as it landsKenki column (ticks every 25), striker on a post, boss, Senei recast dialA column and a striker as the Samurai's Kenki Gauge in FFXIV (Dawntrail). Weaponskills raise Kenki up to 100: in the Gekko combo Gyofu (240) and Jinpu (combo 300) add 5 each and Gekko (combo 370) adds 10. Hissatsu: Shinten (250) spends 25 for an off-global hit; Hissatsu: Senei (800) also spends 25 but has a 60-second recast (run fast here), so it swings harder and less often. Ikishoten adds 50 at once (SAM 5).
SAM 3Meditation · ShohaStack three · cut the lineMeditation 2/3
Meditation discs, the Samurai while meditating or cutting, enemies as Shoha reaches themMeditation spindle (three discs), three enemies in a row, Shoha recast dial (15 s)Shoha's straight lineA spindle as the Samurai's Meditation and Shoha in FFXIV (Dawntrail). Each Iaijutsu and each Ogi Namikiri adds a Meditation stack, and Meditate adds stacks while the Samurai stands still channelling it, up to three. At three, Shoha (recast 15 seconds) spends them all and cuts every enemy in a straight line: 640 to the first and 40% less (384) to the rest. Meditate's channel is shortened here.
SAM 4Tsubame-gaeshiCut · then its echoTsubame-gaeshi Ready 24s · repeats Midare Setsugekka
The hammer that struck, the echo hammer and pin while Tsubame-gaeshi Ready lasts, the Sen spentTwin hammers on posts (front: the Iaijutsu, rear: its echo), boss, Tsubame-gaeshi Ready pinTwin hammers as the Samurai's Tsubame-gaeshi in FFXIV (Dawntrail). Tenka Goken (two Sen) and Midare Setsugekka (three Sen) grant Tsubame-gaeshi Ready for 30 seconds; Tsubame-gaeshi then repeats that Iaijutsu at once as Kaeshi: Goken (300 to all nearby) or Kaeshi: Setsugekka (680, always critical), without needing Sen again. Higanbana cannot be repeated, so the echo stays faint after it. The buttons assume the Sen are already lit (SAM 1); the window runs fast here.
SAM 5IkishotenFill 50 · two cuts readyOgi Namikiri ready · Zanshin ready · Kenki 70
Kenki collar at 50 or more, Ogi Namikiri and Zanshin Ready pins, enemies struckKenki column (ticks every 25), three enemies in front, Ikishoten recast dial (120 s)The cone of Ogi Namikiri, Kaeshi: Namikiri and ZanshinA Kenki column and two pins as the Samurai's Ikishoten in FFXIV (Dawntrail). Ikishoten (recast 120 seconds, run fast here) adds 50 Kenki and grants Ogi Namikiri Ready and Zanshin Ready for 30 seconds. Ogi Namikiri (1000, always critical) cuts a cone in front and readies Kaeshi: Namikiri, its 1000 repeat; Zanshin (940) spends 50 Kenki for another cone. Each hits the first enemy in full and the rest for 40% less. Ogi Namikiri also adds a Meditation stack (SAM 3).