Bard
A DoT job with the raid's damage riding on its back, and a rotation that never stops moving.
Enter the Opera →Dancer
The lowest personal damage on the board and the strongest force multiplier in it.
Enter the Waltz →Scholar
A barrier healer with a deliberately thin kit. Every Aetherflow stack is spent on damage or a heal, and the choice is the job.
Enter the Opener →ThreePaths
Choose a Path
Three jobs, three roles, three instincts. Bard rewards rigid timer discipline and a single perfectly-timed snapshot. Dancer rewards resource hoarding and a twenty-second detonation. Scholar rewards resource discipline and knowing when to spend a stack on damage or a heal. All three are strongest when the person behind them has stopped thinking about the buttons.
Bard
An eleven-button opener built to land one thing above all: Iron Jaws inside the final second of the buff window, carrying multiplied poison ticks for the next forty-five seconds.
- Song cycle & the 3-second Repertoire tick
- The full 25-second opener, GCD by GCD
- Standard 3-3-12 vs advanced 3-6-9
- Priority ladders, AoE swaps, level-sync floors
Dancer
A fifteen-second pre-pull and a single GCD where Last Dance and Finishing Move must resolve in the right order — or 540 potency quietly disappears.
- Dance steps, Esprit and the 1.5s weave lock
- The pre-pull countdown and burst table
- The 30 / 60 / 120 cadence & filler matrix
- Dance Partner tiers, gearing, raid utility
Scholar
An eleven-GCD opener built around one trade-off: every Aetherflow stack buys either damage or a heal, and three Energy Drains are worth less than a single Broil.
- The 11-GCD opener, weave by weave
- The Aetherflow economy and Energy Drain rules
- Biolysis clipping and the early refresh
- The 1 / 2 / 3-minute cadence and healing ladder
The Shared Inheritance
Bard and Dancer share a foundation from being Physical Ranged: no cast times, total freedom of movement, and a two-minute raid buff that other jobs plan their own bursts around. Scholar shares the two-minute spine as a healer, with Chain Stratagem as its raid contribution.
Nothing stops you casting
Bard and Dancer have no cast times. Scholar's Biolysis and Art of War are instant too, so across all three jobs you can reposition through mechanics without losing a single GCD. The only excuse for a dropped global is your own attention.
A 120-second spine
All three live on the two-minute cycle: Bard's Raging Strikes and Radiant Finale, Dancer's Technical Finish and Devilment, Scholar's Chain Stratagem. The rest of each job exists to feed that window.
Paid in other people's damage
Each carries a low personal ceiling and a raid buff. Your parse lives and dies on how well the party converts the window you hand them.
What's Inside
Bard — Resonance
- Core mechanics — Repertoire ticks, DoT snapshotting, the Coda sacrifice
- The opener — pre-pull, consumable logic, all eleven GCDs with weaves
- Execution nuances — proc collision, Pitch Perfect, defensive mapping
- Song cycle — 43 / 34 / 43 and reading the swap points
- 3-6-9 vs 3-3-12 — the Skill Speed gate and when each rotation wins
- Priority ladders — single target and Wanderer's Minuet oGCDs
- Wide Volley — AoE swaps and the inverted gauge priority
- Synced floors — level 50 and 70 openers, plus field notes
Dancer — Ember Waltz
- Core mechanics — dance steps, Esprit, feathers, the 1.5s weave constraint
- Level 90 → 100 — Last Dance, Finishing Move, Dance of the Dawn, Tillana normalised
- The opener — the −15.5s pre-pull and the full burst table
- When the pull goes wrong — short countdowns, delayed bursts, latency weaving
- The cadence — 30 / 60 / 120 and what each clock demands
- Filler priority matrix — nine ranks, sorted by cost of failure
- Closed Position — partner tiers, swapping, verification
- Gearing & utility — stat ladder, Ultimate syncs, raid mitigation
Scholar — Opener & Rotation
- Executive summary — one DoT, one filler, one AoE, one oGCD nuke, one raid buff
- Aetherflow economy — Energy Drain as release valve, Dissipation's healing-shaped cost
- Chain Stratagem — the raid contribution and Baneful Impaction
- DoT theory — Biolysis, clipping, and the early refresh
- The Level 100 opener — pre-pull, timeline, and the Chain Stratagem placement
- The 1 / 2 / 3-minute cadence — steady state and the six-Energy-Drain window
- Priority systems — single target, multi-target, weaving quick reference
- The healing layer — priority ladder and the burst-healing combo
- Gear, patches & practice — quick-reference card and level-sync floors